partition games
explore the world of combinatorial games with integer partitions
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LCTR
Remove the left column or top row.
CRIM
Remove any column or row. The remaining pieces are merged.
CRIS
Remove any column or row. The remaining pieces remain separated.
Sato-Welter
Remove the hook rooted at any square. The remaining pieces are merged. A hook rooted at a square is that square together with the squares directly below it and directly to the right of it.
RIT
Remove a positive number of squares from the terminus of any row, provided the result is still a Young diagram.
Corner
Remove any nonempty set of corners. A corner is a square that is both at the end of a row and the bottom of a column.
Anticorner
Remove any anticorner. An anticorner is the rightmost column, the bottommost row, or a set of squares in the shape of an L that connects two adjacent corners.
Consecutive Corner
Remove any nonempty set of consecutive corners.
CRPM
The row player can remove any row and the column player can remove any column. The remaining pieces are merged.
CRPS
The row player can remove any row and the column player can remove any column. The remaining pieces remain separated.
CRIT
Remove a positive number of squares from the terminus of any row or any column, provided that the result is still a Young diagram.
SICC
Remove a nonempty set of consecutive corners that include either the top right corner or the bottom left corner (or both).
Multiplayer
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