Documentation

Comprehensive guides and rules for all partition games.

LCTR

When it's their turn, the user can remove either the left column, or the top row.

read docs

CRIM

The user may remove any row or column - but the two divided parts would get merged after each move.

read docs

CRIS

Moves are same as CRIM, but no merging in this case. Fragments parts will be independent, meaning a move in one dividend wouldn't impact others.

read docs

RIT

Some cells of a row can be removed as a move as long as it has same or more number of cells than the row below it.

read docs

Corner

In each move, last cell of every row is removed; however, in case of consecutive rows with equal length, the player removes a cell only from the last row with identical length.

read docs

Sato-Welter

After selection of a cell $(i, j)$, the analogous hook to that cell is removed, and the divided parts — if there are any — are merged.

read docs

AntiCorner

Moves take place just like Sato-Welter; however, the user chooses an Anti-corner, instead of a random cell.

read docs

Continuous Corner

A Corner variant where players can only select consecutive ranges of corner pieces, creating strategic depth through constrained moves.

read docs

CRPM

Partizan version of CRIM where Player A can only remove rows and Player B can only remove columns. Asymmetric strategic gameplay with complementary constraints.

read docs

CRPS

Partizan CRIS variant with independent fragments. Player A controls rows, Player B controls columns, creating strategic asymmetry in fragment management and positional evaluation.

read docs

CRIT

Enhanced RIT with dual movement options. Players choose between row moves and column moves each turn, dramatically expanding strategic possibilities in Young diagram manipulation.

read docs

Corner King

Royal enhanced Corner with special king powers and magical abilities. Capture corner pieces to gain Double Strike and Royal Decree powers for strategic domination and extended tactical control.

read docs